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Vampires & Werewolves

Since the beginning of the infection, werewolves have developed into three clans, each with their own ideals and way of living.
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Full Moons
When you look up at the sky during the night, the moon is a heavy impact on every werewolf. 
Each cycle is tracked with the /ww command, and on the beginning of every (8 day) week, a full moon occurs.

During a full moon, no werewolf will be able to control themselves. 
As soon as moonlight is cast on them, they show their true forms and level up, growing a little stronger each full moon cycle and raising their level.

Werewolves drop all equipment on transformation, so remember to be mindful where you are around the full moon. Werewolves also can only eat meat, and get hurt by gold and silver weapons. If a werewolf holds a silver sword, they will be hurt greatly.

Each level gained, makes the werewolf stronger & learn a new ability.

Intent to Infect:
When activated with /ww intent, your chances of infecting another player with the werewolf infection is greatly increased when attacking them.

No Armor Drop:
During transformations, instead of dropping armor it is simply moved to a free slot in the inventory.

Scent Tracking:
Once activated with /ww track, the werewolf will move slowly with their eyes closed (given by Blindness effect) and will begin to see a trail that leads to the target they have previously marked by right-clicking on them whilst in wolf form.

Free Transformation:
At this point, the werewolf has fully learned how to control their form. 
Using /ww transform, the werewolf can transform at any time. Werewolves under this level will be forced back into human form if outside during the day. (There is a 20 minute cooldown)

Gold Immunity:
Normally, gold swords deal x2 damage on werewolves. However, high leveled werewolves become immune to this.

There are three custom potions that revolve around the werewolf infection. And there is a sword that does much more damage on werewolves than normal swords.
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Vampire Trackers will only target a vampire if they have their PVP on, not in spawn, and if it's night time. Werewolf Trackers will only target a werewolf they have their PVP on, not in spawn, and in their wolf form. You can craft a Vampire Tracker or Werewolf Tracker with the following recipes:
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Washed Armor
This is the first step in purifying armor so there is a chance for the vampire and werewolf infections to not infect the wearer. 
You must wash diamond armor into washed armor:
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Purified Armor
This is the last step in purifying armor so when you have a full set, you will NEVER be infected by those pesky vampires and werewolves. You must scorch the washed armor into purified armor. But be warned! There is a very high chance it'll just burn to ashes.
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Don't be fooled, ashes are pretty much useless gunpowder.
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Ancient powers of true light and darkness have awoken. Through the use of altars these powers tap into our dimension, in recent times the darkness has gained a stronger connection. It spreads as an infectious disease that only the altars of light and holy water can cure. Those who embrace the dark disease are granted the powerful curse of Vampirism.

Anyone can become a vampire, but do you want to? During daytime vampires cower from sunlight. During the night the humans reach for their holy water and wooden stakes as the vampires roam the lands with inhuman strength, speed and levitation-powers. Driven by their endless bloodlust, they devour all living in their way.

- are destroyed by sunlight.
- are extremely vulnerable to wood and holy water.
- spreads the dark disease through combat and exchanging their own blood.
- kill and drink blood instead of eating food.
- regenerate health quickly at the expense of food level.
- won’t be attacked by some monsters unless the vampire attacks first.
- take no fall or suffocation damage.
- deal 25% more damage during close combat.
- have stationary food level unless in bloodlust mode.
- move faster, jump higher and deal 50% more damage during bloodlust.

The Dark Disease
The dark disease is not to be confused with Vampirism. The dark disease will make you sicker and sicker until you finally turn into a vampire. This will take around 3 in-game day-night cycles. Use /v s,show to see your current state of disease.

To contract the disease you can use an altar of darkness. You also risk infection if you accept a blood offer from a vampire or engage in close-combat with one. Vampires may decide if they intend to infect during combat or not. For each attack (from either you or the vampire) the risk is 5% with intent and an 0.3% without (/v i,intend).

To stop the disease you can use an altar of light or holy water (sparkling splash potion). The disease will not reset if you log off or die.

To cure actual vampirism you need to use an altar of light.

The Altars of Darkness and Light
To use an altar you right-click the main block (gold or lapis lazuli). Altars can be built by anyone. 
The altars are made of the main block and some secondary blocks. 
The vampire plugin make dead bushes and web easily obtainable. 
A web drops a web on destruction and a bush drops a bush.
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Offer and Accept Blood
Anyone (both vampires and humans) can use the commands /v o,offer and /v a,accept to trade blood. What you actually trade is food-level. This way vampires can have “blood-slaves”. It’s also a way to transfer the dark disease. You can at most offer 20 (all your blood). If you offer all 20 the infection risk is 100%. If you offer 4 the risk is 20% etc.

Drinking blood from others is visible to those within 7 block. If you want to keep your vampirism secret you must thus avoid drinking blood in crowded areas.

Finally we suggest you try drinking blood from yourself.
Try /v offer yourOwnPlayerName

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The Sun
The Sun is the main vampire dis-advantage. When vampires are exposed to sunlight their body temperature will increase fast. Vampires simply can’t stand sunlight.

Temperature Effects
20% Nausea
30% Nausea, Weakness
50% Nausea, Weakness, Slow
80% Nausea, Weakness, Slow, Blindness
90% Nausea, Weakness, Slow, Blindness, Burn
Vampires can see their temperature and irradiation/exposure level at any time using the command /v s,show. In full cover the irradiation/exposure is -20 which means the vampire is cooling down. Irradiation is calculated using this formula: irradiation/exposure = sun * terrain * armor – 20

Sun is calculated as a value between 0 and 100. It depends on the time of the day and if there is rain.

Terrain is calculated as a value between 0 and 1 by looking at the blocks above the player all the way up to the roof of the world. This means we pretend the sun is always directly above the player. Most blocks are completely solid and will block all sun. But it would for example take 4 leaf-blocks to block all sun.

Armor is calculated as a value between 0 and 0.4. Each armor piece grants 0.125. The type of armor does not matter. This means armor never can block irradiation completely. It can however slow down the heatup process.

Bloodlust is the main vampire advantage. During bloodlust it is increased by 50% but most importantly the vampires run with intense speed and jump incredibly high with increased air maneuvering. During bloodlust you will have Speed 5 and Jump 5.

Vampires usually have a stationary food level. In bloodlust their food level will however drop on a time basis. After one minute the vampire is too hungry/thirsty to use bloodlust.
A vampire in bloodlust emits a smoke-trail while moving.

Night Vision
Vampires can use night vision any time they want. It can be toggled on and off using the command “/v n”. The night vision is free and does not consume food level. It works just like the potion effect but you don’t emit particles. This way others can’t see you are using night vision.

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